Version for windows xp latest, software, maestro ugo's training schedules - fm 2012 edition download, ielts. Software Informer Kiran's Typing Tutor is a handy program that can help us improve our typing speed and accuracy, whether Kiran typing tutor full version Konu: Typing Tutor Free Download Full Version Software Windows 7 Typing Master Free. Maestro Ugos Training Schedules - FM2012 edition - posted in Treninzi: Introduction: Here are my training schedules for fm12. After last year's edition's relative success I decided to redo them for this version of the game. Unfortunately SI again completely neglected the training part of the game, and practically everything is the same as last year.
Bowie Training – FM 2012 This is my set of training schedules I use in-game. This isn't backed by some fancy formula. Or by 10,000 hours of minute adjustments to try and squeeze out an extra point. If you want schedules that are based on the information given by the game, based on the role your player will be using, and don't want to muck around much further than that, these might be the training schedules for you. To use: Download the file, save it somewhere, go to Training Screen, then Manage Schedules, Navigate to where the file you saved is, open it. This is a pretty straightforward set of training schedules broken down by player types guided by the in-game advice about those player types, as well as my own long-term knowledge of the game. I give a valuable shout-out to and As the basis for how I have devised my schedules.
There are some minor differences though, such as the recent patch which included positioning for Goalkeepers in the GK Shot Stopping training area. To the best of my knowledge, the information included in those is up to date apart from the above issue.
What I don't do: I don't include multiple versions for pre-season, for halfway through the season, for the end of the season, for the winter break etc. One schedule is enough for the entire year. No pre-season schedules.
I find them pointless. It also increases the work required of the human manager to continually sort and re-sort players.
It annoys me, so I don't do it. Get match fitness through pre-season friendlies. I do include 'Veteran' schedules.
These attempt to counter-act the onset of physical stat reduction, while pushing any loss of those physical stats into a counter-balanced gain in mental attributes. The obvious: Use training schedules that match what your players are being used for or what you want them to be used for. Ultra-advanced schedules like a Barca style short passing/high pressing are beyond the scope of these schedules. They are possible, but are not included because they have a lot of downside and are the kind of schedule suited to a specific tactical 'training set' rather than included in a general training schedule group such as this.
Now onto the basic idea around these schedules: I go through what the requirements for each type of position requires, count up how many and how important they are, and base that around how intense each level of training is. That's the basic idea. When a schedule deviates from what would be a 'core' schedule for that position is, like going from Limited Defender to Ball Playing Defender, there are sacrifices made to the core aspects of that schedule to improve areas which are otherwise not the typical attributes trained for that schedule. Like attacking being trained for ball playing defenders at the sacrifice of defensive training.
If you are concerned about this, do not use a schedule intended to train non-core aspects of a position. In some cases you simply have to lose attributes in the core areas to make up gains in non-core areas. I have tried to stop massive reductions, but some times it can't be helped. If you are worried a player is losing attributes you do not want them to, then move them to a more general schedule.
An important thing to also do is to give a player individual PPM's, tutoring and for many positions and roles, specific attribute instruction. In combination, attribute instruction and tutoring and PPM's can massively increase the ability of the player on the pitch in the roles you have selected for them. Set pieces are trained by the individual attribute instruction. Finally, keep in mind that these schedules can be used in three main ways: 1) Maintenance. A player with an existing set of attributes, when put into an appropriate schedule, will maintain most of the regular attributes for that schedule.
Especially when they are older and have filled out or come close to filling their CA. 2) Retraining. If you take a player who is one type of player, and place them into another type of schedule, they will move closer to that new schedule. Example, a Tall CB placed into the Fast CB schedule will become closer to a Fast CB rather than a Tall CB.
3) Improvement. If you take a new player who is already one type of player, and place them into that type of training schedule, they will continue to improve and specialise into that position.
A fast line breaking forward will continue to get faster, improve their finishing and off the ball movement when left in that schedule. It will be harder to move them back to another type as well. The AI often trains players without such specialisation, so you may have even more improvement than just maintenance with a new player. Key: FT – Full Time PT – Part Time YT – Youth GK – Keeper CB – Centre Back FB – Full Back WB – Wing Back DM – Defensive Midfielder CM – Central Midfielder AMC – Attacking Midfield Central MRL – Winger FRL – Inside Forward TM – Target Man/Forward ST – Striker Youth and Part Time schedules follow the same attribute ranges where possible, but the decreased amount of time in the schedule will lead to them being either more focused than the full time schedules, or more general to enable more areas to be trained at the same time.
There are some separate full time schedules which meld into a single part time or youth one, such as the wing and full back schedules, and others that are removed due to not having the worktime available to differentiate them enough from existing ones. Defensive – Schedule as a role more defensive than the core position. Attacking – Schedule as more attacking than the core position. Passing– Schedule trained as heavy passing rather than directly attacking. Dribbling – Schedule trained to be more direct and attacking through dribbling rather than passing.
Holding – Schedule intended to hold onto the ball with strength while retaining core aspects of position. Shooting – Schedule intended for attacking by shooting rather than attacking passing or dribbling. Veteran – Schedule is biased towards holding onto physical attributes and moving losses into mental gains.
Schedules: General GK – Heavy focus on core GK stats. Sweeper GK – Focus shifted towards sweeper attributes. Limited CB – Basic defender. Passing CB – Ball Playing Defender Fast CB – For a stopper or cover defender or a shorter CB who often plays at DRL. Tall CB – For a slower but tall central defender to maintain their height. Veteran CB – Maintain physical, move losses into mental.
Defensive FB – Concentrates on physical, defensive and mental. Has some attacking, not much. The FB equivalent of 'limited defender'. Attacking FB – A more well rounded full back schedule, covers both passing and crossing full backs. Veteran FB - Maintain physical, move losses into mental. Defensive WB – Brazilian style defensive wing-back, who will often be the only wide player in a team.
If you value pace over work rate/stamina, swap Strength and Aerobic. Attacking WB – Brazilian style attacking wing-back, high attacking, shooting, sacrifices a little of the physical side, but not too much. If you value pace over work rate/stamina, swap Strength and Aerobic. Holding DM – Has strength and ball control to hold onto ball, defending to play his defensive role, attacking and tactics to be good at deciding what to do and where to play the ball to.
General DM – Anchor man style, all around defensive midfielder. Playmaker DM – Deep Lying Playmaker.
Sacrifices some physical, but shouldn't wane, in exchange for high tactical, attacking, defending and ball control. Destroyer DM – Could be named “Limited DM”. Can be used for a ball winning midfielder in central midfield, or as a Defensive Midfielder in a DM position. This is for someone who does nothing but win the ball and pass it off. Veteran DM - Maintain physical, move losses into mental. Box-Box CM – All round schedule, with an emphasis on strength training for stamina. Defensive CM – Similar to the General DM schedule but more well rounded given the player is a central mid rather than an outright DM.
Training is across the board with an emphasis on tactics, strength and defensive training. Attacking CM – This goes for maintenance on physical stats and some defending, with intensive attacking and high for tactics, ball control and shooting, it is good for goal scoring threats with the ball at feet. Holding CM – Like the holding DM, this is a heavy strength and ball control base, but higher attacking to enable better passing range. Veteran CM – Attempts to hold onto the strength attributes most required for central midfield, and redistribute any losses into tactical and mental attributes. Dribble AMC – Intensive aerobic and ball control and high shooting, for fast flair players with the ability to dribble. Has some tactical, strength and attacking training so could maintain existing levels in those attributes. Passing AMC – Will maintain physical stats and reduce shooting losses, and improve all around decision making, ball control and passing levels.
Shooting AMC – Because shooting is not very resource intensive, this also enables high levels of ball control and attacking as well, a very good all round attacking midfield choice. General MRL – Wide midfielder type. All around training, no real weaknesses but nothing intensive either. Defense MRL – Defensive winger.
Intensive defending and tactics, high strength for work rate, medium aerobic to keep up pace, mild ball control, light attacking and shooting. Crossing MRL – Classic fast winger. High aerobic, intensive attacking for crosses, ball control for dribbling, will keep up strength and tactics. Veteran MRL – Maintenance of physical stats, high tactics. InFwdShooter – Inside forward who cuts inside and unleashes shots from long distance.
Intensive ball control and shooting, high aerobic to maintain pace, maintenance of strength and passing. High tactics to help decision making.
InFwdTrapBrk – Inside forward who attempts to break offside trap. Intensive tactics, attacking, shooting to enable the player to attack the opposing line and then finish using pace. Tall TargetM – A tall target man forward. Use this for the battering ram style target men. The guys you lob long balls down down in League Two for a flick on for a poacher. HoldingTM – Best described in-game by the Deep Lying Forward role, this player holds the ball at feet and uses strength to allow his team to come in to support him. General ST – An all round striker schedule, emphasis on shooting, but will likely gain in tactics, ball control while having maintenance or better with strength aerobic and attacking.
TrapBrkST – This schedule builds itself around an offside trap breaking fast striker, getting in behind the opposition and behind able to finish. It may lose the striker some strength. PoacherST – Use this for a player who you are happy with their physical stats or are okay with potentially losing some, but want improvement in their mental and technical ones. It is similar to General ST but has less physical training. VeteranST - Maintenance of physical stats, high tactics and medium shooting. Good luck with them.
Well, when I say height I mean Jumping. Complete Forward is a pliable ball of striker. Pick whatever attributes you feel he should improve in. If you want to maintain his 'completeness', ST General is the best choice for that, or ST Poacher if you want his mental and technical abilities to improve at a slight risk of physical attribute loss.
Advanced striker would be suited for the TM Holding schedule, although this may result in some losses in aerobic attributes and finishing. Again, the ST General is always a good general choice for a striker if you want to keep him 'as is'.
Youth is always tricky for me. Personally, if I've got a role in mind for a young player, then I'll want them working towards that role as soon as possible. If I've bought a player, then I'm bringing him in with the expectation I have a specific role for him, so I work towards that role. That might not always be true, for example buying young hot prospects or youth regens coming from the youth team.
Considering how many of the schedules there are, if you feel a player needs to be more physical or more technically or defensive or attacking, it's no problem to work them with another set of schedules. For example, a young striker who needs to work on his physical skills, he could use the ST Veteran, or he could use the ST Poacher, and then when those attributes are trained to what level you feel they are (with PA still to be allocated), switching him to a less physical schedule like TrapBrk if that is his role can be useful. Another example is working a young CB with the CB Limited schedule, before switching him in his early 20's to the CB Passing schedule so he can fill out some passing as a ball playing defender. I've been using these for a pre-season plus about 12 games (a quarter of the ridiculously long Irish 2nd division league) with my part time wexford team and seeing some results. Since it's a new set, there's a lot of down arrows in non-core attributes, but there's also some up arrows for a few players. My 1st choice keeper has improved his aerial ability and handling, my central CB has improved concentration, decisions, acceleration, pace and strength. There are a few other arrows mixed in, but so far good results with some pretty crap players and facilities.
I'm new here, so please go easy on me. I've created a new set of Training Schedules for this edition of the game. They are based on SFraser's approach.
Also I wish to dedicate my schedules this year to SFraser who sadly passed away few months ago. Note: I have been using them for around 2-3 months in my save and I've had little boosts.
It maybe because I had my Match Preparation set to Very High for most of the time, yet these have been working well with lower workload to the attribute training (about 50%). I'll post up screenshots later once I finish about half a season. So, here they are, AT FIT LongTime - For getting players back to maximum fitness when they have been injured for a long time (Over 1 month according to me). Put them in this until they reach peak fitness. AT FIT ShrtTime - For getting players back to maximum fitness when they have been injured for short time (Less than 1 month according to me). Put them in this until they reach peak fitness.
Can also be used for Preseason. The other Schedules are split into 2 categories: 1. MainTeam - For Players who regularly contest for First team/Squad rotation/ Backup spots and are over 23. Eg: Rooney, Park Ji Sung, etc. This has more focus on training Mental attributes.
Dev (Developing) - For younger players who are yet to reach to their potential. This has slightly more focus on training Technical attributes. Eg: Jones, Welbeck etc. Both of them have equal emphasis on training Physical attributes. Youth trainings have also been designed, which are basically similar to the Dev Schedules above. Great start for an opening (2nd) post I've never really gotten into the training part of FM myself, and I have absolute respect for those who are able to do so!
I have a couple of points/questions about your schedules and your thoughts behind making them: 1. What's the idea/thought behind how each training schedule are set up? (I am after the reasoning behind choosing the each setting, so maybe I can bring myself to creating one myself one day) 2. For me there are two type of fullbacks in the world; defensive and offensive ones. Would you train both in the same fullback schedule, make another, or just place them in different schedules? Great start for an opening (2nd) post I've never really gotten into the training part of FM myself, and I have absolute respect for those who are able to do so! I have a couple of points/questions about your schedules and your thoughts behind making them: 1.
What's the idea/thought behind how each training schedule are set up? (I am after the reasoning behind choosing the each setting, so maybe I can bring myself to creating one myself one day) 2. For me there are two type of fullbacks in the world; defensive and offensive ones. Would you train both in the same fullback schedule, make another, or just place them in different schedules?
I feel that a Player must be trained in all aspects. For example, a Centre Back must also train to pass in the training sessions. But Passing must not be the high priority in the training sessions, Marking and Tackling should be. Here is where we come upon the idea of 'Focus' - which is the priority given to the Training Category. For a centreback, Defence Coaching Attacking Coaching as Defence Coaching has the maximum no of attributes necessary for a defender. This is a more generic version.
Suppose you have a player like Phil Jones who can play both at RB and CB and you wish to convert him to a RB, you'll have to make specific schedules to increase his dribbling/crossing attributes as his Marking/Tacking attributes are already good but dribbling/crossing aren't. My Schedules are generic as I normally use the players according to their Natural Position and I pretty much don't convert them into another position. That is why I've offered to help set up specific schedules for individual players.
I kept in mind to create schedules for a Support Minded Fullback, so the schedules are neither specific for a Wingback or for a Defensive FB. I would suggest you to place your players in this FB schedule, see which of his attributes increase/decrease and alter accordingly. If it was me, I would train both sort of players in the same schedule (I train Paulo Ferreira and Bosingwa on the same schedule). If my player was more versatile and play RB/CB/DM say, and I wish him to play almost equally in all the 3 positions, I would just use the Default Schedules. And thanks for the comments.:-). You can set his special emphasis to passing.what about shooting for central defenders? Obviously I'm being slightly controversial and somewhat provocative but I'm not sure that you NEED to train everything?
Does a striker NEED defending? Unfortunatly the way the cathegories work in training, it is all or nothing, so if a player needs to pass the ball (in my opinion they all have to) he has to train attacking as that is where the passing is. I wouldn't bother training my DC in shooting but if you don't want his attribute to drop there has to be some training at that as well. Unfortunatly the way the cathegories work in training, it is all or nothing, so if a player needs to pass the ball (in my opinion they all have to) he has to train attacking as that is where the passing is. I wouldn't bother training my DC in shooting but if you don't want his attribute to drop there has to be some training at that as well. Agree with mimland and also dribbler, would you put Passing as individual focus and make a Defender work on Passing for 10% of his everyday training rather than just work on them slightly? You aren't being controversial if you feel that you don't need to train everything - It's just a matter of opinion.
And yeah, in my training, Strikers train on Defending, It might help you in pressing for the ball higher up the pitch doesn't it? 'And yeah, in my training, Strikers train on Defending, It might help you in pressing for the ball higher up the pitch doesn't it?'